AI Insights · Timothy · April 2021
Europe's iOS Slime Games Shine in Q1 2021: Sensor Tower Insights
Sensor Tower's analysis reveals the performance of the top slime games on iOS in Europe during the first quarter of 2021, highlighting trends in downloads, revenue, and user engagement.
The slime game genre continues to entertain users across Europe, with several standout apps showing significant activity in the first quarter of 2021. Data from Sensor Tower provides a closer look at the top five slime games on the iOS platform, offering insights into their performance during this period.
Slime Simulator Fluid Games by Marrisa Wei saw an impressive surge in revenue, increasing from $5 thousand in the final week of December to nearly $47 thousand by the end of March. Downloads peaked at 158 thousand in mid-February before settling to 35 thousand by the end of March. Weekly active users followed a similar trajectory, spiking to 83 thousand in mid-February and then dropping to 39 thousand at the close of the quarter.
Finger Art Games' offering, Magic Slime: Antistress & ASMR, maintained a steady revenue stream, starting at $34 thousand and rising to $38 thousand. The app's downloads saw highs and lows, with an initial 79 thousand in early January and then stabilizing around 39 thousand by the quarter's end. Active users remained robust, with a high of 101 thousand in early January, and finishing strong at 74 thousand.
Exomind LTD's Goo: Slime simulator, ASMR experienced modest revenue growth from $3 thousand to nearly $3 thousand over the quarter. Downloads showcased a significant spike to 55 thousand in early February but declined to 8 thousand by March's end. Weekly active users mirrored this pattern, peaking at 48 thousand before dropping to 13 thousand.
GRAVITY Fluid Slime Simulator, by ILYA RIMCHIKOV, had a consistent revenue flow, hovering around $9 thousand to $10 thousand throughout the quarter. Downloads were highest at 37 thousand in mid-January, with a slight decrease to 23 thousand in late March. The app's active users were at their peak at 43 thousand in mid-January and ended the quarter with 29 thousand.
Index Zero's Jelly: Slime simulator, ASMR, hailing from Belarus, showed a revenue increase from $700 to $1 thousand. The app saw a download peak at 27 thousand in early February, concluding the quarter with 13 thousand. Weekly active users rose to a high of 35 thousand by the end of March, indicating a growing interest in the app.
For more detailed insights and trends on app performance, Sensor Tower's comprehensive analysis tools offer in-depth data for market research and competitive analysis.